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Phil On Life (Also, How To Make An Indie Game).

Monkey-typing

So, how do you make a game? Making games is easy right? You take that idea you thought of that one time, you draw a few pictures, make a few sounds, write a few if-then-else statements in your preferred language then kick back and watch the money roll in. How hard can it be?

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Beautiful Ferocity

How_To_Play_Wonton_51

So here we are. Wonton 51 is in the can. Apple has approved it, the game launches on the app store in two weeks (at the time of writing) and I just realised I hadn’t opened Dropbox at least once a day for a while. Part of me feels strangely empty now that I’m jamming with pixels or tweaking weapon values every evening and weekend. The other part of me is goddamn-shit-my-pants terrified of launch day.

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The Soundtrack To Coding Wonton 51

hackers

"Oli previously posted a list of good bands/songs you should check out. If you didn't run straight to your CD collection/Spotify/iTunes to download them then don't worry, here is a list of better music which was pumping on my stereo whilst developing Wonton 51."

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The Soundtrack to Pixel Arting Wonton

akiakane kasumisou

"Over the course of developing Wonton 51 I listened to a lot of music. I spent god knows how many hours creating all the art for the game. This is the musix that got serious playin'."

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